Things are about to get violent with Beatstreets

With the release of a second edition of Code the Classics from the Raspberry Pi stable (Side note; there’s apparently now a Code the Classics Volume II from Raspberry Pi Press, with their interpretations of another five classic games!) Jeroen Vermeulen has set his sights once again on creating RISC OS versions of the games included within its covers – and the first of these is now available.

Cherry Bomb release, and Code the Classics update

Over the last couple of weeks, there have been a small handful of announcements arrive at the RISCOSitory bunker that I’ve been unable to deal with immediately, instead putting them on hold. As such you’ll see a small clutch of posts appearing shortly – and this one is actually a combination of two announcements, both from the same source and covering the same subject matter in two parts.

Interested in coding on RISC OS? Join the informal fireside chat

Anyone with an interest in coding on RISC OS – at any level – is invited to join an initial fireside chat, starting at 7:30pm on Saturday, 26th November. Organised by Andrew McCarthy in cooperation with Paolo Zaino and the RISC OS Community project, the idea dates back to last year when Andrew had the initial idea. The aim is to hold a series of meetings on the subject of Coding on RISC OS, and this one is intended to be the first.

Get in a flap, but don’t pipe down (updated 23rd June)

I mean, don’t HIT a pipe, or you’ll GO down! Almost a decade ago, a very simple game was hatched from the mind of Vietnamese programmer Dong Nguyen. The game, Flappy Bird, was a very simple sideways scrolling game with only one control requirement – to tap the screen. This caused Faby, the flappy bird in question, to flap its wings and gain some height, otherwise it’d descend – all the while flying to the right. Update, 23rd June, 2022: The RISC OS version of this game has now been…