Interested in coding on RISC OS? Join the informal fireside chat

Anyone with an interest in coding on RISC OS – at any level – is invited to join an initial fireside chat, starting at 7:30pm on Saturday, 26th November. Organised by Andrew McCarthy in cooperation with Paolo Zaino and the RISC OS Community project, the idea dates back to last year when Andrew had the initial idea. The aim is to hold a series of meetings on the subject of Coding on RISC OS, and this one is intended to be the first.

Get in a flap, but don’t pipe down (updated 23rd June)

I mean, don’t HIT a pipe, or you’ll GO down! Almost a decade ago, a very simple game was hatched from the mind of Vietnamese programmer Dong Nguyen. The game, Flappy Bird, was a very simple sideways scrolling game with only one control requirement – to tap the screen. This caused Faby, the flappy bird in question, to flap its wings and gain some height, otherwise it’d descend – all the while flying to the right. Update, 23rd June, 2022: The RISC OS version of this game has now been…

Snippets – 9th January, 2022

A roundup of 2021 news and releases not already covered on RISCOSitory With 2021 now behind us, the time has come for one final round up of news that hasn’t already found its way onto onto these pages – although this time, in fact, it’s the only round up of such news for 2021; for 2020, a snippets post appeared half way through the year and then another just after the year ended – but no earlier post has been compiled for 2021.

RISC OS Awards results 2020 now online

Open for approximately three months, the 2020 RISC OS Awards poll covering 2020 ran from April until June of this year, and received 141 valid votes. The results were calculated a little later than planned, but making a change from the normal approach of publishing them on Twitter and then the Awards website, this time around they were presented live at the RISC OS User Group of London (ROUGOL) meeting on 16th August.

Cavern pops its way into !Store

I’m forever blowing bubbles orbs… A popular game from yesteryear was Bubble Bobble, which was available for a number of 8-bit home computer platforms and consoles – a platform game in which the player moved around each level, firing bubbles at the monsters in order to eliminate them. It’s also one of the games featured in the Code the Classics book from the Raspberry Pi folk – and the ‘type in listing’ from that book, written in Python, is called Cavern.