Last October, RISC OS users were introduced to Andrew Oyston by way of that month’s Wakefield RISC OS Computer Club (WROCC) meeting. Andrew is a retro hardware and games enthusiast who has covered RISC OS (and other topics) in Pixel Addict magazine1 – and he has been in touch to highlight another article he has written in another publication.
Read MoreTag: games
ScummVM 2.7.0 brings more new engines and games
A new version of ScummVM is out now, and brings with it new engines, and therefore even more games. The software is a ‘virtual machine’ designed originally to allow games developed with a specific system to be playable on modern computer system, but has gone on to support many more.
Read MoreAMCOG levels up SCUBA Hunter and 3D Pingo
And there’s 30% off for one week! If you’ve purchased either SCUBA Hunter or 3D Pingo from AMCOG Games, whether in person at a show or online from within RISC OS via !Store, there’s a bonus in store (or actually in !Store) for you right now. Both games have been updated with additional levels – five for SCUBA Hunter and three for 3D Pingo.
Read MorePlans for 2023 from AMCOG Games
Tony Bartram of AMCOG Games has outlined some of the things he is working on, and some of the things he has planned for next year. These include video tutorials, a video blog, exhibitions, and new games.
Read MoreScummVM gets a maintenance release
If you like adventures of the ‘point and click’ variety, you’ll no doubt be aware – and hopefully using – ScummVM to play the wealth of old games it brings to the platform, most of which never touched RISC OS when they were first released for other computers and operating systems.
Read MoreTerry Swanborough talks Lockdown Diversions in London – 21st February
While the last couple of years have been a little less than ideal because of the pandemic, there have been some positive developments, such as the unexpected move to online meetings for some user groups, allowing people to join them from afar. Another useful benefit has been that some people were able to find a little more time for programming, allowing software to be written that might otherwise not have been.
Read MoreRecoding the classics – ROUGOL meeting, 17th January
Jeroen Vermeulen will be the guest speaker at the next RISC OS User Group of London (ROUGOL) meeting, which will take place as hybrid online and in-person event on 17th January, at which he will be talking about how he ported five games to RISC OS.
Read MoreNew year update for ScummVM
New year update for ScummVM The ScummVM team have released a small new year present for gaming fans, in the form of version 2.5.1 – a bugfix release, codenamed Californium because of the element’s average atomic mass – with, as ever, Cameron Cawley maintaining the RISC OS port of the system.
Read MoreScummVM 2.5.0 released on the twentieth anniversary of 0.0.1
A new version of ScummVM was released on 9th October – a significant date for the project, because it was on 9th October, 2001 that saw the very first revision – 0.0.1 – appear from the keyboard of Ludvig Strigeus. The latest release is 2.5.0.
Read MoreBack to Python for Infinite Bunner and Cavern
Back in February, Jeroen Vermeulen released a version of Infinite Bunner for RISC OS, and soon followed that with a version of Cavern – both games published in the book Code the Classics volume 1, available from Raspberry Pi Trading.
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