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Jan 052018
 

RDSP, the free sound module from AMCOG Games that provides modern RISC OS systems with a greatly enhanced sound system, has been updated. Version 0.40, the fifth beta release of the module, adds a digital chorus effect, a 365 note queue for each of the 16 sound channels, and stereo sound placement.

Although considered beta quality, the Wavebox-inspired module has proven to be reliable in the field, and is in use in a number of titles – from free games such as SpaceShip, written by Patrick M with sound added by AMCOG’s Tony Bartram, through some of Tony’s own games such as Cyborg, to the AMCOG Development Kit.

Mar 072017
 

AMCOG Games’ Tony Bartram has released an updated beta [zip] version of his Wavebox-inspired synthesiser module, RDSP. The module provides modern RISC OS computer systems with the means to both synthesise sounds, and play back sound samples with various effects applied to them.

The latest version – the second beta release – adds support for modulating samples via BASIC’s ENVELOPE command, support for sample looping (which means a simple drum loop, for example, can be made to play indefinitely), increases the number of channels to sixteen, and much more. For more details, refer to Tony’s post on the RISC OS Open forum, and to the documentation within the zip file.

Dec 302017
 

The question on everyone’s lips for countless years to come will be “Where were you on 28th October, 2017?”

Okay, they probably won’t be asking that – but I’m asking it now.

Well? Where were you?

I’ll tell you where I was: Feltham. More specifically, the St Giles Hotel – in the conference rooms on the first floor, where this year’s London Show was held. If you weren’t there, I’ll assume you’re reading this because you have an interest in RISC OS, and would like to know what you missed. In which case, read on… Continue reading »

Dec 042017
 

Also: There will be mince pies. (Hmm… should this have been the headline?)

The December meeting of the Wakefield RISC OS Computer Club takes place on the 6th – that’s this Wednesday – and Tony Bartram of AMCOG Games will be the guest speaker, discussing the art of writing games and producing the necessary audio-visual effects with RISC OS. All of AMCOG’s games to date will be demonstrated, including an in-development first person perspective zombie game, and RDSP – Tony’s sound synthesis engine.

WROCC members can attend the meeting for free (there is a small fee for any non-members who wish to attend), which takes place at:

West Yorkshire Sports and Social Club,
Sandal Hall Close (off Walton Lane),
Wakefield, WF2 6ER.
Oct 082017
 

So what’s in store for you lucky RISC OS users this year?

The Long Gap is the period between the annual Wakefield Show, which usually takes place in April, and the London Show, which takes place a whole six months later (that’s half a year, doncher know), towards the end of October.

It’s October now (and has been for a week and a day), which means the Long Gap is almost over, and the London Show is imminent – it takes place on Saturday the 28th – so it’s time to take a look at what’s in store for anyone making the trip and, hopefully, encourage those on the cusp of deciding whether to visit to make the right choice!

Continue reading »

Sep 172017
 

Seven months on? This must be some kind of a record!

The RISC OS Southwest Show this year took place on 25th February – so this show report sets quite a record for the time between the event and its appearance at just under seven months. Unfortunately, this is a reflection of the amount of time I’ve had available in that intervening period to sit down and write the report. Which is to say: very little.

To make matters slightly worse, I usually refer to the photos I’ve taken at the show as a means to remind myself of who was there, what they were demonstrating, and so on – and this year, I forgot to take my camera. I did take a few pictures with my phone, but I really don’t like my phone as a camera (it’s perfectly capable, it’s just the way it has to be held, etc.) and therefore only have a few pictures. Continue reading »

Jul 132017
 

If you’ve ever wanted to try your hand at writing games, but you’re unsure how to go about it, then attending the next RISC OS User Group of London meeting on Monday, 17th July, might not be a bad start – because Tony Bartram of AMCOG Games will be the group’s guest speaker for the evening, talking about the AMCOG Development Kit.

While it can’t take care of the most difficult part of game development – coming up with the initial idea – the Kit is designed to make game development extremely simple. It comes with libraries to cover core areas such as screen plotting, screen transitions, MP3 playback, sound, and so on, as well as a selection of game sprites, music tracks and sound samples to get you going. Continue reading »

Jul 082017
 

Hot on the heels of a new release of Cyborg, which was written using the AMCOG Development Kit, AMCOG Games has released an updated version of the Kit itself, with version 1.03 having been made available yesterday.

The aim of the package is to make it simpler for people to get into writing games for RISC OS, using BBC BASIC. As such, the central core of the kit is a library of BASIC functions that cover sprite plotting, error handling, screen transitions, MP3 playback, and much more. There is also a ’tile’ library, proving a general game engine for tile-based games, and another covering sound – and sound support also benefits from the inclusion of AMCOG’s virtual sound chip, RDSP. Continue reading »