Search Results : rpcemu » RISCOSitory

Oct 282016

A new version of RPCEmu is now available to download. The software, from Peter and Matthew Howkins, provides an emulation of Acorn computer systems such as the RiscPC or A7000 on other platforms, such as Windows and Linux.

Version 0.8.15 sees a number of changes – some for all platforms on which the software is available, such as a stability issue with 8MB VRAM being resolved, and a UI change to the Windows version: the window maximise button has been disabled, since the window size is determined by the RISC OS screen mode.

  •  October 28, 2016
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Feb 112016

Peter and Matthew Howkins have released a new version of their open source emulator, RPCEmu. The software provides an emulation of classic Acorn systems, such as the RiscPC (hence the name) and the A7000, and versions are available for a number of platforms, including Windows, Linux and Mac OS X. Continue reading »

  •  February 11, 2016
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Jan 032012

Peter and Matthew Howkins have announced the availability of a new version of free emulator RPCEmu.

Version 0.8.9 brings with it a long list of improvements, fixes and new features. These include, for all the platforms on which the emulator can be run:

  • There is now support for emulation of 256 MB of RAM. This is the maximum amount supported by the RiscPC (which, as its name suggests, is hardware the emulator is originally designed to emulate) and A7000.
  • A new option has been added to reduce CPU usage. When enabled, Continue reading »
  •  January 3, 2012
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Jan 042018

Can now be used by Number 6. I mean on RISC OS 6!

A new version of Font Directory Pro has been released by Elesar Ltd, bringing the software up to version 3.22.

Originally developed and sold by LOOKsystems and now being looked after by Elesar, Font Directory Pro is a popular font management package, and makes it much easier to deal with large collections of fonts than it would otherwise be using the standard font manager that comes as part of RISC OS. The package is actually a suite of applications, each with its own distinct job. Continue reading »

  •  January 4, 2018
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Dec 302017

The question on everyone’s lips for countless years to come will be “Where were you on 28th October, 2017?”

Okay, they probably won’t be asking that – but I’m asking it now.

Well? Where were you?

I’ll tell you where I was: Feltham. More specifically, the St Giles Hotel – in the conference rooms on the first floor, where this year’s London Show was held. If you weren’t there, I’ll assume you’re reading this because you have an interest in RISC OS, and would like to know what you missed. In which case, read on… Continue reading »

  •  December 30, 2017
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Nov 152017

A couple of years ago, RISC OS Open Ltd started building versions of RISC OS with “zero page relocation” – with the memory map changed such that the kernel’s workspace that started at the bottom of the addressable memory was moved to a higher location. This was an important step for security and stability, and for the future of the operating system.

However, it wasn’t ever going to happen without some casualties along the way; software that in some way tried to use or access certain information held in that workspace and which therefore found it no longer available. Aemulor, the 26-bit emulator that allows applications that are not yet fully 32-bit run on newer hardware, was one such casualty – and an important one at that. Continue reading »

  •  November 15, 2017
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Jul 082017

Hot on the heels of a new release of Cyborg, which was written using the AMCOG Development Kit, AMCOG Games has released an updated version of the Kit itself, with version 1.03 having been made available yesterday.

The aim of the package is to make it simpler for people to get into writing games for RISC OS, using BBC BASIC. As such, the central core of the kit is a library of BASIC functions that cover sprite plotting, error handling, screen transitions, MP3 playback, and much more. There is also a ’tile’ library, proving a general game engine for tile-based games, and another covering sound – and sound support also benefits from the inclusion of AMCOG’s virtual sound chip, RDSP. Continue reading »

  •  July 8, 2017
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Jul 072017

Thankfully, though, that doesn’t turn it into a dodgy 1993 sequel1

Launched earlier this year at Wakefield by AMCOG Games, Cyborg is an arcade action game by Tony Bartram in which you take on the role of a cyborg treasure hunter, seeking out ancient treasure in Castle CyberDroid – and Tony has just pushed out Cyborg Second Edition, an update to the game that brings it up to version 2.20. Continue reading »

  •  July 7, 2017
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