Jeroen Vermeulen, who has already ported two games to RISC OS from the Raspberry Pi Code the Classics book – Infinite Bunner and Cavern – has now given the same treatment to two more games found in the book – Boing and Myriapod.
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Cavern pops its way into !Store
I’m forever blowing bubbles orbs… A popular game from yesteryear was Bubble Bobble, which was available for a number of 8-bit home computer platforms and consoles – a platform game in which the player moved around each level, firing bubbles at the monsters in order to eliminate them. It’s also one of the games featured in the Code the Classics book from the Raspberry Pi folk – and the ‘type in listing’ from that book, written in Python, is called Cavern.
Read MoreInfinite Bunner crosses the platform divide
And the road, and the railway line, and the river… Available to download now from !Store is a newly ported game for RISC OS called Infinite Bunner. Brought to the platform by Jeroen Vermeulen, the conversion is from Python (using PyGame) to BBC BASIC (using the AMCOG Development Kit.
Read MoreDickie Brickie jumps from 8-bits to 32
A brand new version of an old game has made its way to !Store, where it can be downloaded free of charge, thanks to the efforts of Jeroen Vermeulen. Originally published as a type-in listing in volume 8, issue 1 of The Micro User, which hit newsagents’ shelves in 1990, Dickie Brickie was written by Mike Goldberg – one of six that he had published in the magazine. Twenty eight years on, Jeroen has released a RISC OS remake of the game, written using the AMCOG Development Kit by Tony…
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