Enter Mamie Fletcher’s House to prove ghosts aren’t rea… EEK!

      Comments Off on Enter Mamie Fletcher’s House to prove ghosts aren’t rea… EEK!

The timing of this year’s London Show put it the day before Halloween, making it nice timing for the release of a couple of games with an appropriate theme – and one of those games was Mamie Fletcher’s House by Rick Murray, which is available to buy from !Store for £4.99.

To play the game you take on the role of Lucy, a teenage girl, and you’ve decided to venture into a supposedly haunted house, with the aim of proving that ghosts aren’t real – and you’ve taken along a camera to gather evidence; photos taken throughout the house which you will expect to show no signs at all of anything remotely spooky.

Except that once inside the house, you discover a slight flaw with your plan. It turns out that ghosts are real, and this house is more that a little haunted; there are ghosts in every room – sometimes quite a lot.

Quick off the mark, you realise you have the opportunity to prove the opposite of what you set out to do; rather than prove the house isn’t haunted, because ghosts aren’t real, you can gather evidence to prove that it is haunted, because they are real – so you take a photograph of the first ghost you see, and it vanishes!

You’ve found a way to dispatch the ghosts!

Work your way through the house, finding and eliminating all of the ghosts and leave triumphant. Be warned, though, that the longer you stay in the house, the more scared you become – especially when the ghosts pass through you. If you start to get too scared look out for pots of tea, which you can drink to calm your nerves – and if you encounter a locked door, look for the key to open it. You’ll also find rolls of film around the house, which you’ll need to collect if you can to ensure you have enough.

There are two kinds of ghost – both can give you a fright, but one type is harder to eliminate – and you should also be wary of the spiders; if one bites you, as well as a little more fear, you’ll also be momentarily paralysed. There are twenty two different levels, some designed by Rick and some by yours truly, with three types of scenery, ambient sound effects played via RDSP, and a theme tune written by Tony Bartram of AMCOG Games.