Having first appeared on the RISC OS Open forum in February of last year, Patrick M – who at that point said he was new to programming – has had a bash at turning what he’s learnt since that point into a simple Asteroid-clone called SpaceShip [zip]. Tony Bartram of Amcog Games has since modified SpaceShip to use sound effects produced by his RDSP sound module – making it the first game to use the module for sound effects. RDSP is currently only at an alpha release, but the results…
Search Results for: SpaceShip
RISC OS Awards 2017 results
The latest RISC OS Awards poll, covering 2017, came to a close a on Saturday, 26th May – and the results are now known. The Awards website has been updated to show the results, and the winners (for whom I have contact details) will be notified by email later today, with direct links to the results so that they can be referred to on the their own websites. The results have already been announced on the RISCOSitory Twitter feed, but for anyone not using Twitter they are below.
News nybble: Fifth beta of RDSP released
RDSP, the free sound module from AMCOG Games that provides modern RISC OS systems with a greatly enhanced sound system, has been updated. Version 0.40, the fifth beta release of the module, adds a digital chorus effect, a 365 note queue for each of the 16 sound channels, and stereo sound placement. Although considered beta quality, the Wavebox-inspired module has proven to be reliable in the field, and is in use in a number of titles – from free games such as SpaceShip, written by Patrick M with sound added…
Snippets – 12th February, 2017
A last minute round-up before the bunker is sealed off for a few days! Later today, the RISCOSitory/Soft Rock Software bunker will be sealed and secured shut while I disappear into the middle of nowhere for my annual mid-February break. Hopefully, there will be no kind of apocalyptic event while I’m away, so the bunker should be open for business again from next weekend. In the meantime, I’ve had a last minute catch-up on my reading, and found a few things worth mentioning in a final round-up before I set…