Oct 162016

Out of the chaos comes… another round up of (mostly late) news!

With yet another protracted busy period here in the RISCOSitory/Soft Rock Software bunker, it’s time to round up some news that has either been previously missed, or held back until more time was available. Continue reading »

Apr 072013

Sound as a 32-bit compatible pound.

There are a number of ways to make RISC OS computer play sound samples – perhaps for sound effects in games – and one of these is to turn the sound sample into a voice module, an option often provided by software that works with audio samples. One such example was Armadeus, which came from Clares Micro Supplies – and is the software I used myself for the sound samples used in some of the budget games released by Soft Rock Software in the late 1980s and early 1990s. Continue reading »