Sound as a 32-bit compatible pound.
There are a number of ways to make RISC OS computer play sound samples – perhaps for sound effects in games – and one of these is to turn the sound sample into a voice module, an option often provided by software that works with audio samples. One such example was Armadeus, which came from Clares Micro Supplies – and is the software I used myself for the sound samples used in some of the budget games released by Soft Rock Software in the late 1980s and early 1990s. Continue reading »
