Jan 132018
 

A round-up of 2017 news that could have been reported on at the time if people had only sent it this way!

With 2017 now behind us, looking back over the RISCOSitory posts for the year might leave people thinking there has been very little activity in the RISC OS world – but in fact it merely means there have been very few posts on the site over the course of the year. This, sadly, is a reflection of the amount of news submitted to RISCOSitory by developers etc, more than anything else, with their news being posted elsewhere.

So, over the last few weeks, I’ve been scouring forums and feeds that have gone unread due to a lack of spare time, and where something has jumped out at me as something I might have reported on, I’ve rounded it up in the snippets post below. Continue reading »

Feb 122017
 

A last minute round-up before the bunker is sealed off for a few days!

Later today, the RISCOSitory/Soft Rock Software bunker will be sealed and secured shut while I disappear into the middle of nowhere for my annual mid-February break. Hopefully, there will be no kind of apocalyptic event while I’m away, so the bunker should be open for business again from next weekend.

In the meantime, I’ve had a last minute catch-up on my reading, and found a few things worth mentioning in a final round-up before I set off. Continue reading »

Jan 222017
 

Having first appeared on the RISC OS Open forum in February of last year, Patrick M – who at that point said he was new to programming – has had a bash at turning what he’s learnt since that point into a simple Asteroid-clone called SpaceShip [zip].

Tony Bartram of Amcog Games has since modified SpaceShip to use sound effects produced by his RDSP sound module – making it the first game to use the module for sound effects. RDSP is currently only at an alpha release, but the results [zip] are quite impressive.

 January 22, 2017  Posted by  Software Tagged with: , , , , ,