For when playing just isn’t enough. In the period leading up to the recent Wakefield Show, Tony Bartram of AMCOG Games was working on a system to aid those developing RISC OS games. The fruit of that labour is the AMCOG Development Kit, which was first sold on CD at the show, and is now available to buy from !Store for a mere £14.99. The driving principle behind the kit is to make writing games on RISC OS much simpler, and it includes a core library providing functions in BBC…
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Cyborg – now available from AMCOG Games
No late 1980s dodgy scripting, directing and special effects involved – thankfully!1 First launched and sold on CD at the recent Wakefield Show, Cyborg is a new release from AMCOG Games, and for those unable to attend the show, it is now available from !Store for £9.99. In the game, you play a cyborg treasure hunter who has travelled to Castle CyberDroid in search of ancient treasure – and your objective is to find all of the items of treasure that can be found on each level, then head to…
Midlands Midsummer MUG Show morphs into MUG Mega Meeting
The time is nigh for the RISC OS world to gather around a single location once again, with the next main event scheduled for Saturday, 1st July. The event is the Midlands User Group‘s MUG Mega Meeting, and the location is in front of your own computer screen, wherever that may be!
Cherry Bomb release, and Code the Classics update
Over the last couple of weeks, there have been a small handful of announcements arrive at the RISCOSitory bunker that I’ve been unable to deal with immediately, instead putting them on hold. As such you’ll see a small clutch of posts appearing shortly – and this one is actually a combination of two announcements, both from the same source and covering the same subject matter in two parts.
Recoding the classics – ROUGOL meeting, 17th January
Jeroen Vermeulen will be the guest speaker at the next RISC OS User Group of London (ROUGOL) meeting, which will take place as hybrid online and in-person event on 17th January, at which he will be talking about how he ported five games to RISC OS.
Back to Python for Infinite Bunner and Cavern
Back in February, Jeroen Vermeulen released a version of Infinite Bunner for RISC OS, and soon followed that with a version of Cavern – both games published in the book Code the Classics volume 1, available from Raspberry Pi Trading.
Cavern pops its way into !Store
I’m forever blowing bubbles orbs… A popular game from yesteryear was Bubble Bobble, which was available for a number of 8-bit home computer platforms and consoles – a platform game in which the player moved around each level, firing bubbles at the monsters in order to eliminate them. It’s also one of the games featured in the Code the Classics book from the Raspberry Pi folk – and the ‘type in listing’ from that book, written in Python, is called Cavern.
Infinite Bunner crosses the platform divide
And the road, and the railway line, and the river… Available to download now from !Store is a newly ported game for RISC OS called Infinite Bunner. Brought to the platform by Jeroen Vermeulen, the conversion is from Python (using PyGame) to BBC BASIC (using the AMCOG Development Kit.
Tony Bartram talks 3D graphics and sound in London – 21st January
The RISC OS User Group of London (ROUGOL) will hold its next meeting on Monday, 21st January, with Tony Bartram of AMCOG Games as the guest speaker, with 3D graphics and sound being the subject matter.
Dickie Brickie jumps from 8-bits to 32
A brand new version of an old game has made its way to !Store, where it can be downloaded free of charge, thanks to the efforts of Jeroen Vermeulen. Originally published as a type-in listing in volume 8, issue 1 of The Micro User, which hit newsagents’ shelves in 1990, Dickie Brickie was written by Mike Goldberg – one of six that he had published in the magazine. Twenty eight years on, Jeroen has released a RISC OS remake of the game, written using the AMCOG Development Kit by Tony…